The British Academy of Film and Television Arts has given out their 2010 awards, the category we all want to know about of course, is the animation awards.
Not surprisingly, Up took the prize. You can watch the winner interview on the BAFTA website by clicking the picture above.
For folks in the US holding out on getting a PSP-Go, here’s an offer that might make you take the plunge.
If you purchase a PSP-Go between now and March 21st, you can redeem a code to get either Assassins Creed or Little Big Planet for free.
Again, this applies only to US customers.
Technically it has the potential to be limitless, but what this clever little stick actually is, is a wireless media streaming device that will stream media from a PC’s mass storage and show up in the device the IUM is plugged into as a mass storage device of its own.
What this means is, easier file access between game consoles and media centres and whatever else will work with USB mass storage devices.
Tantric has released v1.2 of his DOSBox port for Nintendo Wii.
DOSBox Wii features high game compatibility, drive mounting, USB HID device support and a variety of configurable options.
“Meatwaffle” by Leah Shore.
RockNES is an NES emulator for Windows.
I took it for a quick spin, having not tried this particular emulator before. I threw Super Mario Bros. 3 at it. Gameplay was smooth, but the whole thing was sped up and due to a disappointing lack of configuration, I was unable to rectify this.
Changes:
- Fixed broken color emphasis calculation.
- Fixed a bug on APU reset.
- Fixed bitmap/screen clearing.
- Fixed keyboard buffer clearing call time.
- Fixed keyboard key status, immediate poll shouldn’t occur.
- Added a fix to make Famitracker NSF files compatible, no crashing.
- Added NSF header display information.
- Minor additions to the APU savestate, plus bug fixes.
- Changed the video timing system to something MUCH easier.
- Updated color emphasis’ table of coheficients.
- Cosmetic changes, minor fixes and cleanups.
- Documentation updated.
Miguel28 releases the second WIP demo of SSBC for DS. This demo includes several functioning modes of play, 9 playable characters, 4 working stages and a working “gallery” area for playing classic Super Mario Bros 1-3 using an NES emulator that comes with the package.
Presentation shows a lot of love has been put into making it look nice. A lot of the menu buttons don’t do anything right now except tease you about things that will come in future.
As far as gameplay is concerned, there really isn’t a whole great deal of it. You select your character (which is a chore because the cursor moves so slow, why use a cursor anyway?) and select a map, then button mash either A or B (which are the light or heavy attacks) against your opponent until they fly off the screen.
Hopefully more work will be done on the game physics instead of the presentation for the next release. During each fight, there are countless weird gravity glitches and getting stuck on ledges. On top of that, the hit detection is almost non-existent. For example, Mario’s uppercut can hit the opponent from almost half way across the screen.
But hey, it’s homebrew so no matter how bad it is, it’s good because it’s free and interesting to follow.
Download the game demo from here.
I must say, I’m pretty psyched about this one. I’ve followed this series since the beginning before I even knew how I was supposed to play it properly. I was addicted to non-stop play with Civ 4 for months on end, now Sid is about to lure me back in with the sequel!
Civilization games follow the same concept and ultimate goal of building a civilization and conquering the world through various methods, be it through diplomacy, war or cultural influence.
Civilization V will expand on the previous games with a new combat system, deeper diplomacy and improved visuals. The game is due for release sometime this Autumn.