Actarus has released a new version of the DS/GBA emulator, iDeaS.
- Fixed a bug in swi 4 (ARM9), swi 4 and swi 6 for ARM7 (DS Mode).
- Fixed a bug in Alpha Blending between 3D Layer and OAMs. (DS Mode).
- Fixed a bug in reading Palette Memory (GBA Mode).
- Fixed a bug in reading Vidoe Memory (GBA Mode).
- Added swi 10 (GBA Mode).
RockNES is an NES emulator for Windows.
I took it for a quick spin, having not tried this particular emulator before. I threw Super Mario Bros. 3 at it. Gameplay was smooth, but the whole thing was sped up and due to a disappointing lack of configuration, I was unable to rectify this.
Changes:
- Fixed broken color emphasis calculation.
- Fixed a bug on APU reset.
- Fixed bitmap/screen clearing.
- Fixed keyboard buffer clearing call time.
- Fixed keyboard key status, immediate poll shouldn’t occur.
- Added a fix to make Famitracker NSF files compatible, no crashing.
- Added NSF header display information.
- Minor additions to the APU savestate, plus bug fixes.
- Changed the video timing system to something MUCH easier.
- Updated color emphasis’ table of coheficients.
- Cosmetic changes, minor fixes and cleanups.
- Documentation updated.
Miguel28 releases the second WIP demo of SSBC for DS. This demo includes several functioning modes of play, 9 playable characters, 4 working stages and a working “gallery” area for playing classic Super Mario Bros 1-3 using an NES emulator that comes with the package.
Presentation shows a lot of love has been put into making it look nice. A lot of the menu buttons don’t do anything right now except tease you about things that will come in future.
As far as gameplay is concerned, there really isn’t a whole great deal of it. You select your character (which is a chore because the cursor moves so slow, why use a cursor anyway?) and select a map, then button mash either A or B (which are the light or heavy attacks) against your opponent until they fly off the screen.
Hopefully more work will be done on the game physics instead of the presentation for the next release. During each fight, there are countless weird gravity glitches and getting stuck on ledges. On top of that, the hit detection is almost non-existent. For example, Mario’s uppercut can hit the opponent from almost half way across the screen.
But hey, it’s homebrew so no matter how bad it is, it’s good because it’s free and interesting to follow.
Download the game demo from here.
UberNES, a NES emulator for PC with online leaderboard features among others, has been updated.
Jnes is a NES emulator for win32 platforms that uses DirectX for it’s hardware interface. It’s emulation capabilities include graphics, sound, input devices, and emulating quite a few memory mapping boards found in most USA games and a few popular japanese ones. Jnes boasts a fairly intuitive user interface that makes playing NES a little more enjoyable. One of the coolest features is the included database of Pro-Action-Replay and Game Genie cheats.
ChangeLog:
- bugfix: full screen filters were broken
- bugfix: video dialog would accidently clear the filter while changing resolutions
- bugfix: rewrote mapper 23 (vrc2) vrom handling to fix Crisis Force
Patrick has released v0.04a of his PC emulator DSx86 for Nintendo DS.
DSx86 emulates a PC CPU, MCGA, CGA and EGA graphics, SoundBlaster system and US keyboard.

A ROM hack of pure win! This hack expansion of Zombies Ate My Neighbours adds a huge 55 new levels, new modes, items, enemies and more!
This hack took almost 10 years to make.
Download the SNES IPS patch here.